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1. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Tech 2 Scout/Medium/Heavy drone DMG Modifiers: Gallente: 1.92 Caldari: 1.74 Minmatar: 1.56 Amarr: 1.38 Rank in order of slowest/lowest to fastest/highest speed/tracking Gallente Caldari Amarr Minmatar So Minmatar drones deal more damage, are fas...
- by Rob Erachar - at 2008.02.14 19:02:00
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2. Deimos change on SISI - in Test Server Feedback [original thread]
Would it really be overpowered to instead change a high slot to a medium slot? Suggestion: keep the bonus change to a rep amount and the cap increase bonus while giving it a: 5/4/6 slot layout. Hypothetical Setup: High: 5x Heavy Ion Blaster 2s ...
- by Rob Erachar - at 2008.02.03 18:12:00
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3. Some love for the Amarr, new Dev Blog by Zulupark - in EVE Information Portal [original thread]
How about also stacking penalizing the racial resists? I.E. minmatar receive a 10% bonus to EM damage on armor. With your current suggestion of reducing the base em resistance on armor to 50% that 10% bonus is actually a 20% reduction in damage (5...
- by Rob Erachar - at 2008.01.30 18:05:00
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4. TPAR - in Corporation, Alliance and Organization Discussions [original thread]
TPAR is beyond messed up. So far GMs have been unable to move people stuck logging in. I had a skill finish training at 19:30 so it really blows for me. Originally by: AceonfireAlso, "do not expect to make any money from killing GOONS. When I tri...
- by Rob Erachar - at 2007.12.21 04:53:00
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5. TPAR - in Corporation, Alliance and Organization Discussions [original thread]
Well I have been trying to log into TPAR for 6 hours now. I hope everyone else has been having fun. Originally by: AceonfireAlso, "do not expect to make any money from killing GOONS. When I tried to tractor beam one of their wrecks, a message box...
- by Rob Erachar - at 2007.12.21 01:42:00
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6. Great Tip Off - in Corporation, Alliance and Organization Discussions [original thread]
Mission Accomplished: Stan did in fact get us all killed. Well everyone but himself of course WTB Fendragun corpse. Will have isk after a few weeks of ratting to replace loss Originally by: AceonfireAlso, "do not expect to make any money fro...
- by Rob Erachar - at 2007.12.02 01:48:00
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7. The long list of stuff to review. - in Test Server Feedback [original thread]
Pilgrim: Give it a role bonus of 50% reduction in energy neutralizer cap use and 1 additional midslot so it can actually fit a little EW when hunting. Originally by: AceonfireAlso, "do not expect to make any money from killing GOONS. When I tried...
- by Rob Erachar - at 2007.11.19 17:57:00
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8. The long list of stuff to review. - in Test Server Feedback [original thread]
Malediction: Change the warp disruptor/scrambler range bonus to a 7.5% reduction to web effectiveness used against the malediction. I.E. a 90% web would only slow a malediction by 60% with interceptor 4. Originally by: AceonfireAlso, "do not expe...
- by Rob Erachar - at 2007.11.17 00:20:00
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9. Malediction Lock Range - in Test Server Feedback [original thread]
Currently on Sisi the malediction has a base lock range of 22 km. This gives the malediction a max lock range of 27.5 km. The raptor/ares/stilleto all have a base lock range of 25 km giving a max lock range of 31.25 km. With interceptors at lvl 4 ...
- by Rob Erachar - at 2007.11.12 20:15:00
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10. Amarr Navy L4s - in Ships and Modules [original thread]
Originally by: Jei'son Bladesmith Originally by: Cryselle To be honest, your tank is an overkill BLASPHEMY!! SMITE THE HERETIC!! you can never have too much tank dammit! Tell that to the new Damnation :P Originally by:...
- by Rob Erachar - at 2007.08.27 18:47:00
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11. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
You either need to exchange the tech 2 neuts/nos for name tech 1 nuets/nos or you need to drop the MWD for an AB. Fitting an AB sucks but at least you can warp farther. Tech 1 nos/neuts use 25 pg less then the tech 2 so everything should fit if yo...
- by Rob Erachar - at 2007.08.24 15:17:00
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12. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Yep what ever little cap you can pull from that single nos will not pay for itself. Recon V is very important and the additional power grid helps quite a bit but it doesn't help the lack of mid slots for ECM and the tanking issues resulting from r...
- by Rob Erachar - at 2007.08.24 03:10:00
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13. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Originally by: Nhi'Khuna Erm... I solo in this ship all the time, just don't bite off more than you can chew. Folks the Pilgrim is a 'spider' ship. You've got to be patient and slowly sneak up on your opponent. Once you are in position an...
- by Rob Erachar - at 2007.08.23 16:31:00
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14. New Blog, Fendahl on balance changes available on Singularity - in EVE Information Portal [original thread]
Here are changes to the pilgrim in order of importance that I think would make the pilgrim useful again: 1. Change the 20% nos/neut bonus to: 10% bonus to reduction in cap use for neutralizers, 10% increase in amount neutralized, and 10% increase...
- by Rob Erachar - at 2007.08.22 03:45:00
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15. Devs- Pilgrims suck, so boost powergrid - in Ships and Modules [original thread]
Here are three changes in order of importance that I believe would make a pilgrim useful: 1. Change the 20% nos/neut bonus to: 10% bonus to reduction in cap use for neutralizers, 10% increase in amount neutralized, and 10% increase in neutralizer...
- by Rob Erachar - at 2007.08.21 19:40:00
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16. [OMEGA] Announcement - in Corporation, Alliance and Organization Discussions [original thread]
Ah I remember the old days when BOS fought Millenium....Seems like an eternity ago. Anyways gl to my former corp mates and hf
- by Rob Erachar - at 2006.10.04 03:23:00
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17. Improvements - in Ships and Modules [original thread]
My Suggestion to improve the Sacrilege: Armor: 1800 Shield: 1294 (Should be the same total as before) 6 HI 3 Turret Hardpoints 3 Launcher Hardpoints Change the HAC Bonuses to: +7.5% ROF Medium Energy Turret per level +7.5% ROF Missle Launcher p...
- by Rob Erachar - at 2006.02.16 01:05:00
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